This looks like a cat humanoid with an extended neck if you were to ask me, however that does not take away from the reverence of this creature and the way it is. I is a very formidable set of emotions expressed as they are safe for that which is dead, she should have lived. That is also some nice work you did on the human as it is rough beaten and scratched and the way you posed it is quite extensive as well, for being only done in two hours. I like the fact it uses crosshatching marks for shading has it does add to the point of being a black and white sketch, in an otherwise digital landscape, very well done.
I actually rather like the roughness of this image. I'm often torn between a more detailed commission and the rough sketch simply because I like your rough sketching style. This image doesn't need a lot of detail to portray the mood and sometimes too much takes away from it.
Yeah. A friend of mine is very fond of sketches (which is convenient, because she excels at pumping out sketches quickly) and swears that there's a kind of life and vibrancy in them that can often be missing from finished work. Something about the roughness and ambiguity of the lines makes the sketch somehow more open to interpretation, while clean lineart is so... absolute. Y'know?
Which is why I admire *muju's work so much. His gallery is here - he has really meticulously detailed stuff, but then he has awesome sketchy stuff that I wish I could do :b He also has very cheap commissions! I was keeping my eye out for when he was accepting more, but now that I'm moving, I don't know if I should :b
When I do rough sketches, the sloppiness of the end result seems to add to the feel of the image. It's more reflective of how I felt when drawing it. When you refine an image, you lose the harshness of the lines, and the mood of the artist. To me the style of the artwork needs to relate to the image you want presented. If you want an emotive piece, it can be best to leave it unrefined whereas a character study, portrait or inanimate object not requiring that personal touch can be best refined and smoothed over with lots of fine detail.
I think trying putting too much detail into my art killed my desire to create more. I'd spend hours a day refining a piece and never being happy with it only to look back on the original sketch and realize it's nowhere near my original concept.
Hmm, that sounds a lot like my friend's problem. Part of the reason why she did so many sketches, and so few finished pieces, is because the finished pieces were never... satisfactory. They lost something along the way, died somehow. But it frustrated her to only have "crappy" sketches in her gallery and portfolio.
"To me the style of the artwork needs to relate to the image you want presented. If you want an emotive piece, it can be best to leave it unrefined "
Heh, I have difficulty with this. One of my long-standing challenges in art is that I tend to overwork pieces. I have great difficulty working in a "painterly" style, partly because I had a background as a black and white graphite artist, not a painter, and partly because I'm so OCD that all that touchy-feely texture and flavour of a rough fast painterly style gets blended and detailed away :b
"I think trying putting too much detail into my art killed my desire to create more."
That's a shame I'm sorry to hear. Maybe try to do a sketch a day kind of thing? I've always found it difficult to hold true to it, but it may help a little! Kind of like the Iron Artist challenges, or whatever.
You're very welcome If you're undecided about which version you like best, you could always do a secondary version of a cleaner drawing. Personally, I think the roughness of the sketch adds character and emotion to the image
Yeah, it can be awkward combining upright human anatomy with a more "stooped" saurian build, so it doesn't just look like a "weird human with a dragon head" or a "humany dinosaur/dragon." I think it's the long neck for me that throws me off, and the chest anatomy?